Oxygen not included bunker door automation. You will have to dig out the regolith after each shower. Oxygen not included bunker door automation

 
 You will have to dig out the regolith after each showerOxygen not included bunker door automation So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup

However, you'll still get more than enough regolith from the stuff that drops as items. But now with Spaced Out dlc there is no such device no more. I’ve seen the next meteor shower start just as my bunker doors finished opening from the last one. We only use automation wiring when needed. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. A Screenshot of Oxygen Not Included. Create your station with a regolith protection (glass roof + automining). The scanner sends a green signal when it detects a meteor shower. "A massive, slow-moving door which is nearly indestructible. They're linked to my bunker doors, which cover all the area of my asteroid. It cannot destroy player-built tiles/buildings or any tiles that require Superhard digging proficiency (diamond, abyssalite, etc). Posted February 14, 2019. But now with Spaced Out dlc there is no such device no more. Yes. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. but you have to dig out any regolith above and sweep it before open bunker doors above. Mack. An unpowered door closing on liquid or gas that has no way if escape deletes that gas or liquid. r/Oxygennotincluded. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. When using Liquid Oxygen for Liquid Oxidizer Tank (2. My dupes have lasted almost 300 cycles and are ready to go to space. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Skimmers remove large amounts of carbon dioxide, but produce no breathable air. That will avoid unnecessary issues. This is a pattern that I came up with while trying to organize the bunker doors, meteor scanners, robot miners, and sweepers. It actually triggers at the same time as the rocket begins to land. Explore all the Oni element, building, plant, seed, critter, egg. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. It will collect up to 10kg of the material it. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Learn how to obtain or transform a specific material. Find relations between elements, information and attributes. I've used this type of setup multiple times without issue before, and I do use multiple. Buildings Info. . #9. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Bunker doors won't accept an automation state change until they've completed their current state change, so if you run out of power while opening them and need to close them, it takes a loooooong time. Personally, I use a much simpler solution. 1 / 6. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. Hi. You need a little over 40 seconds for the bunker doors to close completely. Use the automation output of the command module itself. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Your space scanners all work with each other to detect all incoming events with the same reliability. Oxygen Not Included. And automation. I have them running "inside" the doors, using lead. I have the Space Scanner(s) at the very top of the map, just under the Bunker Doors, sitting on Airlock doors. Buildings Info. 1. And well, real time, might not be rendered as real in parts not currently on screen. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. This requires that I cool the robominers. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. It produces, power , petroleum and meat while also getting rid of excess CO2. In addition to the conditions above, the rocket will not take off if there are solid blocks or buildings obstructing its flight path, such as. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. While building them, well your stairs will get damaged, disable autorepair and live with it. The Green automation signal will persist through the entirety of a meteor shower (or until the rocket has fully landed), even if the Space Scanner loses line of sight to the. #4. I'm not sure what causes it. . i had (i restarted lol) 3 scanners: 2 set for meteors and 1 for rocket. If you want separate notifications for launch and return you'll probably need a memory toggle (Memory input on the space scanner, and memory reset on rocket module output with a 60 sec-ish buffer). When the rocket lands it will open the door and stop the pump again. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Temperature management is one of the key challenges of the game. Eventually, a rocket return will coincide with a meteor shower and then you are going to lose the bunker doors. The steam will go through the back pipe, gas sensor will think that fueling is finished, pilot will go to the cockpit and we. I have this set to 60 again due to buggy door timing. Nope. But now with Spaced Out dlc there is no such device no more. The important thing here is the way my robominers are placed below the bunker doors below mechanized airlocks by using automation. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. I have this set to 60 again due to buggy door timing. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. A simple NOT gate in-between will fix the problem, but I feel like I am missing something. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Hi. It does take a little bit of time (and power obviously), so it's not. As. Last video I got done before holidays, next video will be monday. Size: width and height, in tile. By: Minotas. So, my latest colony (I don't have the DLC) since the DLC came out and I've just ♥♥♥♥♥♥ my scanner network setup. The bunker doors close during meteor strike. On return, my bunker doors were broken. rocket destroying bunker doors on reentry. This is the easiest. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Alternatively make the starting pad floor with bunker tiles and keep the doors open during the mission, then use the scanner to close the doors once the rocket lands. So, meteor strikes are fun. Robo-miners dig out the falling resources when the meteor shower is over. (did not test any conductive wires)Hmm. While building them, well your stairs will get damaged, disable autorepair and live with it. Finally hammer out the last of the telescope work, it's amazing how much effort you have to put in just to get the telescope up and running. The output port indicates the rocket is ready to launch, and the input port tells it to. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. 3 examples in my current base: Space scanner and bunker doors. But now with Spaced Out dlc there is no such device no more. . Robominers then dig it away. Automation not gate from the scanner to the bunker doors to close them when there's a shower. Learn how to obtain or transform a specific material. . Sending a Green automation signal to the Command Capsule's automation input will start the launch. This is the biggest issue. But now with Spaced Out dlc there is no such device no more. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. Do I need to use a stronger refined metal? I have plenty of steel. 100 kg. I've used this type of setup multiple times without issue before, and I do use multiple. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. This could also be very useful for certain. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. I've used this type of setup multiple times without issue before, and I do use multiple. Today I launch my first rocket to acquire some space research. It sends a Green automation signal when the target is detected, and the little screen at the bottom turns red. I’m a simple man. Archived post. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. Rocket & Gantry automation is quite straight forward now. Seal your entire rocket silo in with bunker tiles and use shipping rails to unload cargo outside the silo. For symetry, I say make it a 1x3 block that only opens a 1x1 space. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. And if it had melted the wires under would have melted too. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Find relations between elements, information and attributes. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Use 2 doors with a space between them. I pointed out the flaw in this reasoning earlier -. Hi. The first filter is a timing device, set this to however many seconds it takes to open your bunker doors. The doors underneath are open 99. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Does anyone know how to prevent that without a water clock or similar over engineering. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. I’m a simple man. All of this to say I just want a simple way to have the bunker doors above my scanner and ship to close when. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. My bunker doors definitely open in time for the rocket to leave and to arrive. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Best is using bunker doors connected to scanners and robo-miners, However, if you don't want to mess with robo-miners, build the telescope pretty high (but more than 8 tiles from top) and then build 4-6 bunker tiles directly above it. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker tiles underneath the rocket instead of above it. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Ender's games Jan 22, 2022 @ 9:33am. e. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Second filter from right is the delay for bunker doors to open after a shower and waiting for regolith to drop. . This is making true automation impossible. Send a green signal to the port (to make viewing the problem easier), then save and reload. Explore all the Oni element, building, plant, seed, critter, egg. Just leave about 40 seconds to close the doors in time (I think). So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. 3) the 2 scanners do not need to be connected (in fact you don't want to have them on the same automation circuit because they are scanning for independent events) but having them powered increases the overall network quality, which should give you enough minimum warning time to automatically shut the bunker doors. Alle handelsmerken zijn eigendom van hun respectieve eigenaren in de Verenigde Staten en andere landen. I build scanners at regular intervals along with the rest of the surface infrastructure, the rate of expansion being dictated by steel production for the bunker doors. - 1st filter gate is set to 140 seconds. That means you can keep two adjacent bunker doors cleared. The end result is that bunker door automation that has been working well for years is now unreliable because the interval between meteor showers is. Oxygen Not Included [Oxygen Not Included] - General Discussion. Bunker doors, robo miners, regolith removal, space scanners, telescope. Is there any automation needed if there are no bunker doors? You need to detect a rocket coming back and open the bunker doors using a scanner if you want. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. #6. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. Overheat Temperature. Size: width and height, in tile. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Build the base out of bunker tiles. #5. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. It's not the bunker doors in consistent , instead the duration of meteor showers are inconsistent,. Steel: 500 Kg. Just build a lip so that diagonally. Hydrogen - Clean power. When meteor signal is detected space scanner outputs green, NOT gate makes it red and closes the bunker doors. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. Meteors damage any building they pass through until they hit a solid tile. An Or gate can literally be replicated by stretching your automation wire to the two signals. I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. 9% of the time, they only do a short pulse to crush the regolith. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. My space sensors are detecting meteor showers, and closing my bunker doors just fine. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Bunker doors and tiles are the only things which withstand meteors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. ago. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. (assuming scanner is set to your rocket) 1: Connect scanner direct to the bunker doors and to a "NOT gate" leading to your gantries. v · d. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I would pulse them every 37. (did not test any conductive wires) Hmm. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. To transfer heat, there needs to be either liquid, gas or solid (blocks) in that grid, buildings, pipes, debris do not transfer heat in the vacuum. If you are happy with your scan network quality, you could add a 0% quality space scanner (literally put it anywhere) to control your doors for a returning rocket. As soon as you build an automation wire on door's input jack it will be controlled by it and it will be either closed or opened. Oxygen Not Included. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. This is the biggest issue. Whittaker Oct 7, 2018 @ 1:05pm. Help with comprehending buffer and filter gates. However, they will need to be repaired, so that will take up a lot of duplicant time and metal ores, so it's not really more cost-effective than bunker doors besides the initial outlay. Or is it just a property of solid booster ?) 2. For example if rocket travel time is 27. 1. You have many choices : - Make a rocket - Make solar panels with meteor scanner - Make a space baseCurrently if a dupe has a task assigned to it that would have it go through a bunker door, it waits until the bunker door is completely open. Decor: affects a Duplicant's Stress and their opinion of their surroundings. It will stop pretty much all meteors while still giving you a 30-50% sky access. Forums:. But the rocket will not try to land on an. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Since disabled buildings count, I see no way of turning on/off the power plant status of the room, w/o dups buidling/destroying tiles. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. It is mainly used in extreme environments such as Space Biome. Set up a bank of jumbo batteries to store power for when the bunker doors operate. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Otherwise you can just stick a notication on your space scanner/bunker door automation line. 8s filter - reopen the doors after 8 seconds to allow in sunlight. 304. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Only Bunker Door, Bunker Tile, and Rockets will not take damage. You'll need to cancel the wire build order and then make it again. Gate 3 - yet another Filter Gate (42 seconds). Noisy electronics include these: (so keep em away) Solar panels Transformers Automated sweepers Noisy electronics DO NOT include these: (so you can put em close) bunker doors automation Logic gates heavy, little or automation wires. The biggest issue is that the steam engine will not accept steam if it is entombed. Category: classification of the building. There are 2 automation ports on the command capsule. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. Automation will take care of the rest. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Dupes for some reason won't build certain segments of conductive wire or automation wire over bunker tiles. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Rockets vs Bunker Doors Rockets vs Bunker Doors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. Steel is a late game building material produced in Metal Refinery. Oxygen Not Included > General Discussions > Topic Details. While all bunker doors above the solar panel are connected in single automation wire, the time it starts opening is different upon whether I'm watching on it or not. But from time to time it seems like the wiring that goes through the bunker doors connecting. When the smart battery reaches a certain charge level the battery will send a signal to the generators to turn off. Posted February 14, 2019. to 00010001. Automation : From top to bottom : Filter Gate 1 : set to 50 secondes -> close the door under the space scanner after the regolith has droped. The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. There will be two different plug types displayed, input and output. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. Robo-Miner will mine out a space 7 tiles around itself, in a rectangular shape. The way tune ups work, it's not worth in on backup systems. You set up two lines of. Bunker Tile is a Tile that doesn't take any damage from meteors just like Bunker Doors, so it can be used to protect the surface against Meteor Showers . Just a filter and a Not gate (bottom right with atmo sensor in middle). Blocks that fall into doors are just deleted - I believe this change was made because they were destroying bunker doors before. 2 closely timed direct hits can melt even steel wires in the bunker doors. You also need a row of mesh tiles above the solar panels to catch the hot. Nope. Learn how to obtain or transform a specific material. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. However, you need to keep tungsten wire for a ways outside the rocket as well; at least two tiles left/right/up/down, even if the wire is on the other side of a closed bunker door. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. Decor: affects a Duplicant's Stress and their opinion of their surroundings. The double doors seem to actually delete regolith at a substantial rate. 2 seconds until meteors were detected. As it's set up, each solar panel has 1 tile of light blocked, which doesn't significantly impact efficiency. I've used this type of setup multiple times without issue before, and I do use multiple. The correct method of solar panelThe automation in the top left is for the door pumps. WHAT IT DOES The 1st scanner turns off first so that it can't reset the memory toggle when network quality drops. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. Currently, we can turn doors sideways, but there is always that gap in the middle where you would like a ladder or a pole. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. Power: how much power the building requires or produces. It tracks rocket travel time, which you need to first input to counter and filter gates. r/Oxygennotincluded. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Oxygen Not Included. top of page. 3. To figure out how many batteries you need take the number of doors you have: One door draws 120 watts for at most 45 seconds (when continuously powered) wiki. 2000 °C. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Add a sensor to 2 two bunker doors to open them manually. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. But now with Spaced Out dlc there is no such device no more. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. When you first start on space you have to deal with Telescopes and the game instantly gets. This gradation see. Hi. Hi. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. The rocket is immune to meteors, wires and pipes are immune to meteors - the only thing you're really protecting in space are. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The door below the miners stay open closed for a short time after the bunker door opens to give miners time to. Bunker Doors: First we use a Not Gate to change the green signal to red. Becoming a bit frustrated with the atomated regolith removal. How it works. 2. . Nope. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hello all, after many games, i managed to reach a reasonably stable base, with access to space. Bunker Door Wiring. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approach Hey guys, I am having some problems with the space scanners and the bunker door. Steel. I'm a new-ish player to ONI, just launched my first few rockets, (successfully) and i'm working on the first space research. It stays on, and everything starts working. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. My automation for the bunker doors. ago. Category: classification of the building. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Then extend that wire from the first gantry through a combo included 1 buffer and 1 filter both set to 1. Thanks. As for current patch automation and pipes don`t take meteor damage (even though they did a few patches ago) so you only have to worry about gantries. From opening Bunker Doors to turning off Coal Generators, it can help protect a base and. The input goes directly to the bunker doors since they take the longest to open (if unpowered). Decor: affects a Duplicant's Stress and their opinion of their surroundings. -- Protect your Colony from Meteors with the Door Crusher Design!Deletes the Regolith, Automated, & PowerlessStill have to power the Bunker Doors & Space Scanne. You first need to protect the breach between underground and space, and then the telescope. Hi. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. 3) the scanner logic is different: green - yes there are meteors. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. You will have to dig out the regolith after each shower. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Didn't notice the automation wires could actually melt. For a practical example, maybe you cover the whole atmosphere in bunker doors. Material Study Terminal emits green when full, but Radbolt Chamber needs green to emit10 It's Getting Hard To Breathe! Appropriately enough, one of the first problems players face in Oxygen Not Included is. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. Forums: Angpaur Jan 23, 2022 @ 1:20am. Provide power and oxygen to the telescope. The two atmo sensors on the AND gate are used to open close the doors manually for what ever reason. . it is indeed possible to always open bunker doors on time, for rockets landing. Is a game. Rocket & Gantry automation is quite straight forward now. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. When the signal is active, the bunker doors open and the gantry retracts. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. But now with Spaced Out dlc there is no such device no more. Meteor Shower is a regular event that happens in the Space Biome. Bunker tiles obscure light, scanners do not. Mesh tiles will block meteors while allowing light through, with no automation required. Oxygen Not Included. I found that if there is regolith (or solid tiles) on top of the bunker door the following happens with a build request delivery errend gets successfully created & executed build errend gets created build errend gets executed but the wires and automation wires are not actually build. If you only need a small area cleared you can have them fully inside and peeking through a vertical liquid lock. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Opening bunker doors, for rockets, during meteor showers. Once it turns off, the bunker doors close and everything resets. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. The pressure sensor and liquid sensors are there for manually setting the signals, to either open the crusher doors or open & close the bunker doors. Hi. My scanners detected the meteors quick enough and my bunker doors all closed, but by the end of the event my power and automation wires for the bunker doors get destroyed. Size: width and height, in tile. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. 2 tiles of light blocked does make each panel take a hit, so I opted for something tileable to keep it to 1. may be this is another old problem: if you save the game at the moment when the door started to open but has not yet fully opened, then when you load the game, this door will start to open from the very beginning, and it may not have. The tiles will get damaged but not entirely removed. I still struggle a bit with various stuff, but i see how to fix it. So set an airlock sideways on a timer. But it work VERY well.